For Stephen Nellis
Apr 8 (Reuters) – Apple Inc said it plans to argue that it faces abundant competition in the video game transaction market to defend against allegations of monopolistic practices made by Epic Games, developer of the “Fortnite” game, the maker of the game said on Thursday. iPhone.
Epic sued Apple last year in federal court in California, alleging that the 15% to 30% fees that Apple charges for the use of the payment system within apps and Apple’s practice of exercising control over what applications can be installed on their devices correspond to anti-competitive behavior.
The dispute arose after Epic tried to implement its own payment system under its popular title “Fortnite” and Apple subsequently banned the game from the App Store.
The case will have a hearing in May in Oakland, California, before District Judge Yvonne Gonzalez Rogers, who will have to decide which notion of “market” is correct to analyze Apple’s measures in search of signs of anti-competitive behavior.
Epic has framed its case around the idea that Apple iPhones, with an installed base of more than 1 billion users, represent their own distinctive market for software developers.
Epic argues that Apple has monopoly power over that market because it decides how users can install software on devices and says it abuses that power by forcing developers to deliver their software through the App Store, where developers are subject. to fees on some transactions.
In a presentation that Apple planned to make on Thursday, the company rejected that idea, saying that the right market to analyze the case is the video game transaction market, which includes platforms such as Nintendo Co Ltd and Microsoft’s Xbox game consoles, which They also limit the software that can run on your hardware and charge developers fees.
Apple said it plans to argue that consumers have many options on how to transact video games, including purchasing virtual tokens from game developers on other platforms such as Windows PCs and using tokens on iPhones with no fees for the game developer.
(Reporting by Stephen Nellis in San Francisco; Edited in Spanish by Ricardo Figueroa)